Learn OpenGL ES: For Mobile Game and Graphics Development (Learn Apress) By Prateek Mehta
2013 | 200 Pages | ISBN: 1430250534 | EPUB | 4 MB

 

Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.

This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you’ll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book’s information invaluable when writing their apps.

You’ll learn everything you need to know about:

Creating simple, efficient game UIs 
Designing the basic building blocks of an exciting, interactive 3D game 
Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation 
Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more 
Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes 
Doing all this efficiently on mobile devices with limited resources and processing 
What you’ll learn
How to install and use OpenGL ES 2.0 on Android 
GLSL ES Fundamentals 
State Management 
Modeling 3D Objects Using Blender 
Using the Perl Mesh Parser 
Vertex Buffer Objects 
Using Color Masks 
sampler2D and samplerCube Uniforms 
Multi-Texturing 
Lambert Illumination Model 
Implementing the Lighting Equation 
Design, write, and build Tank Fence, an interactive 3D game 
Who this book is for
Learn OpenGL ES is ideal for mobile game and interactive app developers who want to know more about the OpenGL ES engine and and use it to build more sophisticated, graphically-rich games and other apps. While the code is developed on Android, iOS developers will also find this book invaluable.

 

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